Continuous
Sparring Rules
1.
LENGTH
OF MATCH: Each match will consist of the best
of (3) one minute rounds. There will be a 30
second break between rounds.
2.
CONTACT:
Children,
Teens, Adult Beginners No contact to the face or head
Adult
Intermediate and Advanced No contact to the face, light contact to the head
(meaning top or sides of the head but light
contact only).
Sweeps
and throws are allowed however action will not continue on the ground.
3.
REQUIRED
EQUIPMENT: hand gloves, foot pads (optional, if agreed on by both competitors),
mouthpiece, cup (males), chest protector (children 11 & under), headgear (Children),
headcages (Teens, Adults)
4.
CONDUCT:
All fighters must show respect to each other and to the judges. Judges may disqualify any
competitor who does not show respect.
5.
COACHING:
There will be no coaching from ringside, either from other competitors,
instructors, or spectators.
6.
DISQUALIFICATION:
Any fighter who draws blood from their opponent will be disqualified. Keep contact light!
7.
JUDGES: It is the majority vote of the corner judges, and
the head judge in cases of a tie, that determines the winner of the round. Judges will make their vote immediately at the end
of the round from their respective corners when the center judge calls JUDGES
CALL. In the case of a tie the center
judge will be the deciding vote. There will be
no judges conference to
determine the winner.
8.
SCORING: Scoring will be based primarily on technique
in keeping with the competitors style. Secondary
scoring is based on strike/kick location, blocking strikes/kicks, speed, endurance, etc.
9.
STOP
FIGHT: Fighting will be stopped for equipment
failure, infractions, deadlock, interference by non-competitor, coaching, or injuries, and
shall be called by any of the corner judges or the head judge. Time will not be stopped unless the head judge
calls for TIME.
10.
INFRACTIONS:
An infraction will be called for excessive force, illegal techniques, disrespect to judges
or fellow competitors, and contact to the head where disallowed. Infractions will result in:
1st
infraction: warning
2nd
infraction: point deduction
3rd
infraction: disqualification from event
Exceptions:
Excessive force may result in disqualification on the 1st or 2nd
offense if deemed extreme or malicious.
Weapons
Sparring Rules
1.
LENGTH
OF MATCH: Each match will consist of the best
of (3) one minute rounds. There will be a 30
second break between rounds.
2.
CONTACT: Strikes with any part of the body, kicks, and
throws are NOT permitted. Contact with the
weapon are NOT permitted to the groin, the throat, or the top of the head.
3.
REQUIRED
EQUIPMENT: mouthpiece, cup (men), headgear. NOTE:
NO hand gear will be permitted.
4.
CONDUCT:
All fighters must show respect to each other and to the judges. Judges may disqualify any
competitor who does not show respect.
5.
COACHING:
There will be no coaching from ringside, either from other competitors,
instructors, or spectators.
6.
DISQUALIFICATION:
Any fighter who draws blood from their opponent will be disqualified. Keep contact light!
7.
JUDGES: It is the majority vote of the corner judges, and
the head judge in cases of a tie, that determines the winner of the round. Judges will make their vote immediately at the end
of the round from their respective corners when the center judge calls JUDGES
CALL. In the case of a tie the center
judge will be the deciding vote. There will be
no judges conference to determine the winner
8.
SCORING: Scoring will be based on technique, technique,
technique, and by the location and how lethal the strike is.
Scoring will also take into account whether the edge is used in the strike (the
weapon/sword will be clearly marked to indicate the cutting edge of the blade). Competitors will not score more or higher by hitter
harder or stick-beating their opponent. Sword
technique from their style is what counts. Points
will be deducted for strikes to restricted areas of the body.
9.
STOP
FIGHT: Fighting will be stopped for equipment
failure, infractions, deadlock, interference by non-competitor, coaching, or injuries, and
shall be called by any of the corner judges or the head judge. Time will not be stopped unless the head judge
calls for TIME. A dropped weapon
will not necessarily stop the round. Competitors
are expected to retrieve their weapon while attempting to avoid being struck, within
reason.
10.
INFRACTIONS:
An infraction will be called for excessive force, illegal techniques, disrespect to judges
or fellow competitors, and contact to the head where disallowed. Infractions will result in:
1st
infraction: warning
2nd
infraction: point deduction
3rd
infraction: disqualification from event
Exceptions:
Excessive force may result in disqualification on the 1st or 2nd
offense if deemed extreme or malicious.